Some of the "Selected" and "SelectedWait" animations were later reused in Super Smash Bros. The animations for various characters are noticeably unfinished - characters such as Marth and Young Link have their objects clip through their own models, while Ganondorf and Falco only have one static frame of animation. Melee utilizes splash art on the character select screen as opposed to the playable character models, rendering the animations unused. The filenames appear to suggest that these animations were intended to play upon selecting a character, in a manner akin to the original Super Smash Bros. Many of the "Selected" animations bear a close resemblance to victory poses used in-game, although the "SelectedWait" animations all appear to be totally unused. Two unused animations exist for every playable character, titled "Selected" and "SelectedWait". Melee is the hugely popular GameCube sequel to the Nintendo 64 game Super Smash Bros., featuring new characters, new stages, improved gameplay mechanics, and greatly enhanced graphics and sound. This game has unused playable characters. Also known as: Dairantou Smash Brothers DX (JP)
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